I am trying to adjust a Spline Mesh Component in Real Time. What I mean by this is that I want to adjust the Spline Mesh Component while the game is running. I saw a YouTube video about this however when I brought the files into another project it didn’t work. Does anyone have any ideas on how to do this?
in ContentExamples project you can find a map Splines, that contains few examples of using splines. there is example with animated chinese lights that you can check
The problem is that those examples do not show you how to do it in Real time(While the game is running)
Why? As I said - there is example with chinese lights, which contains moving splines during runtime.