How to add widget in editor viewport(not in PIE)

Hi, guys!
Is it possible to add widget in editor viewport(not in PIE)? I want to put all parameters of CineCamera on top and bottom of editor viewport.

Hi, @Caustik_ !
Thanks for your response! I know about Editor Utility Widget, but I want to put information exactly in the viewport, because I capture the viewport by OBS and I need to have information line about Camera parameters and other parameters inside the viewport

Ah, sorry. I should have read the question more carefully.
Maybe look into custom profiling stats?
I did some experimenting.
Here I have created an Editor Utility Widget named Test.
I have opened it, as well as another (Undocked) viewport window
I have docked the Test Editor Utility Widget in the second viewport.
From my understanding of OBS you should be able to simply capture the second (undocked) viewport window.
[SPOILER]

[/SPOILER]

you can use SLevelViewport::AddOverlayWidget(TSharedRef OverlaidWidget) to add your widget to level editor widget.there are some ways to get it:

  1. LevelEditorModule::OnLevelEditorCreated(TSharedPtr InLevelEditor), you can get
    TSharedPtr From ILevelEditor::GetViewports().
    2.you can use GCurrentLevelEditingViewportClient,it is a global Var means Current Editor Active Viewport,and use FLevelEditorViewportClient::GetEditorViewportWidget(),but this func return a const Var,so i do like this: