I’m working on a first-person horror game where the player holds a flashlight. I have the hand and flashlight set up with a blend animation, but I can’t figure out how to make the hand move up and down when the camera looks up or down. How do I make the hand follow the camera’s vertical movement, like in other FPS horror games?
If your camera is not the parent of the hand and flashlight meshes, then you need to set the rotation of the hand mesh to match the rotation of the camera.