I would like to figure out how to add torque to the x and y coordinates which are relative to the direction which the player is facing.
To roll in the head’s forward direction with torque, you’d use its Right Vector
. Some examples here:
I have set up a third person camera which can rotate around the player.
If you want to roll the ball head in the camera’s direction, use the camera’s Right vector (or its springarm’s - depends on how you set it up). Namely: