How to add torque in a specific direction

I would like to figure out how to add torque to the x and y coordinates which are relative to the direction which the player is facing.

To roll in the head’s forward direction with torque, you’d use its Right Vector. Some examples here:

I have set up a third person camera which can rotate around the player.

If you want to roll the ball head in the camera’s direction, use the camera’s Right vector (or its springarm’s - depends on how you set it up). Namely:

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