Thanks for the info. I figure Single Line Trace By Channel will be involved in doing this
The problem I’m having right now is the wheel component itself.
I’m not sure where to get the proper position of this wheel component of the vehicle and where to spawn the particle/ sound attached to it.
(I might be over thinking this as I could probably just place a socket or dummy object to indicate the position in the vehicle pawn).
I might do an experiment to do the line traces in the Vehicle AnimBP or the VehiclePawn itself and see which one does work for me.
I’ll report back if I manage to get everything working.
Please add more comments if people have more suggestion that can help the process.
Once again thanks in advance.