I could not find that option in the blueprint.
Honestly I don’t know if it is possible to do it or not in that way.
However you can bind data in other ways.
For example you can declare a public reference to any type of object.
I recently found the Get Querier Node. From this I can access the pawns variables with an interface. Then I don’t have to assign everytime the correct objects/variables.
I guess it’s alot more expensive than doing it with an AIDataProvider but I’m a beginner and don’t know how to do it.
If someone could expose the AIDataProvider to blueprints would be nice.
Ok, it’s fine.
Your post was very useful for me too.
This was my first query generator.
And thanks to your post I knew it exists.
And it helped me a lot to solve a problem that I had with my AI.
So here we are to share knowledge and help each other.
So thank you very much to you too!!!