hi, i want to try to make the ramp mechanic like in games like scooter frestyle extreme, tony hawsk skater, skate 3 and etc.
does anyone have any ideas how to do this, any help is appreciated (I’m a newbie)
So what’s your plan for movement? Physics, or? So what is that scooter? A character?
Hello, my scooter is a character, I tried to make physics for it, but so far everything was not very successful, if I understood correctly about the movement plan, then I have it
SO IT’S BEST FOR ME TO WORK ON PHYSICS?
I wouldn’t use a character for this as the whole point here is not walking ! Consider a Pawn with a Floating Pawn Movement Component and enabled physics instead. It would give you a somewhat reasonable behaviour from the get go:
Again, hard to advise as we don’t know the details, how much realism is needed and what features are a must-have.
If you must use a character for this, then entering ramps could be as easy as:
wow, very good answer, I’ll try todayю.