How To Add Text To Level Sequences In Unreal Engine 5

anyone can help me

Hey there @Jak_785! I believe you would use an event track for this, though I don’t work with sequences often so there may be a better way.

First thing’s first, Right-click in the Content Browser → User Interface → Widget Blueprint. Name it something like SequenceText (That is what I used in this example).

Make sure the Is Variable checkbox is ticked for the Text element if you want to change the text content via the sequence.

In your Level Sequence, click + Track → Event Track → Trigger.

Then add a keyframe where you want the text to appear with middle mouse click. Right-click the keyframe → Properties → Quick Binding → Create New Endpoint. This will open the Level Sequence Director Blueprint.

In the Director Blueprint, off the event node, use Create Widget (select your SequenceText), promote the return value to a variable (in my example: Text Reference), and then call Add to Viewport.

To remove the text in the sequence later down the line, add another Trigger keyframe where you want the text to disappear. Create a new keyframe and endpoint just like before. In the Director Blueprint, get your Text Reference, check if it’s valid using an IsValid node, and if so, call Remove from Parent.

Hope this helps, feel free to ask any questions!

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you are awesome :wink:, how i explain thank you i didn’t know .