How to add static meshes in the content browser to an array with blueprint?

Hi. I need to get all the static meshes in the content browser and add them into an mesh array. I tried “Find File” node in level blueprint but it just gets the name of all meshes and i don’t know how to use it :frowning: . I just want to place actors in the scene with blueprint!
#ue4-26 #programming-scripting:blueprint #development-discussion #UE4-26

hope this help:

filter the browser with static meshes. go to the root folder and in the search field just put a space…that will show you all of that type…then make your static mesh array variable, open a content browser…do the filter and space search, ctrl+a to select all and drag and drop over the array

Thank you for your response but that’s what i want to do it in blueprint. Do you have any idea?!!