How to add sounds to physic objects?

I’ve managed it this way:

  1. make custom actor blueprint
  2. put here just your mesh
  3. set physics on
  4. make tracing by capsule > branch it (if you have hit result or not)
  5. get velocity of the hit > branch it > if it exceed some value, play your sound
  • you can theoretically add multiple sound cues based on different pitch and branch it by the value
  • you can also get the phys. mat from hit result and then branch it depending on which material it is

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