I’m trying to add a slow fade at the edges of the plane, for the plane to look like the png image. However, it’s very sharp instead.
I tried playing with dithering but it just dithers and looks ugly. Obviously I’m a rookie and got not much of an idea what I’m doing
Any help would be appreciated, especially in the form of an image if possible so that my small brain can understand.
Someone said this:
“dither opacity with the camera to plane object distance
and set the planes material to masked
camera and object location are available as material nodes”