I was wondering if there was a method of creating sockets in Blender and exporting an animated armature to UE5. I can get better precision when attaching sockets in Blender vs UE5. I prefixed all my empties with “SOCKET_” but everytime I export as GLTF though, none of my sockets are attached to my model when importing (I would really want to keep as GLTF because FBX gives tons of issues).
I even reimported my exported GLTF file in Blender to make sure the empties and everything was included in the file, and they were, so it seems to be a UE5 problem.
Any advice?