How to add smooth rotation while changing character direction?

I want to fix clipping when ThirdPerson Mannequin change direction while walk/run.
I know these animation sequence are playing in place and ‘technically’ character changing his position with no animation, but there’s a possiblity to use smooth rotation for ThirdPerson Mannequin when he change direction while walk/run?
You can show me how apply that in the event graph?

I really need help because I use first person view in the third person mesh and technically camera clipping fast when I change direction, I know I should turn on ‘UsePawnControlRotation’ in viewport for camera, but I want keep that effect when screen jump a little bit while mannequin run, so I asking you how apply smooth rotation while changing character direction.