Hi,
I’m currently developping some Editor Widget in blueprint in 5.3. I’m creating my own button for adding Keyframe in Sequencer since Editor Single Property View doesn’t add this button automatically (wink wink, would be cool if it does …)
It works like a charm for the following type :
-Float
-Single Float
-Color
-Integer
-Boolean
The algorithm is always the same (here is an example for float)
I’m just changing the track type depending of the variable type.
But for Vector 2D, the “Add Section” node constantly crash Unreal
with the following Error:
Assertion failed: InChannelsUsed >= 2 && InChannelsUsed <= 4 [File:D:\build++UE5\Sync\Engine\Source\Runtime\MovieSceneTracks\Public\Sections\MovieSceneVectorSection.h] [Line: 249] Only 2-4 channels are supported.
If I let Unreal create the keyframe automatically using “Autokey” and “Allow Sequencer Edit Only”, I’m having my track of type MovieSceneDoubleVectorTrack created normally and everything is fine … it just seems that the node Add Section doesn’t work.
Any help on this please ?