How to add .sav files into a directory when creating them?

I am currently trying to put a .sav file inside a directory so I can add it into a steam workshop item. It does not allow me to add the item directly and is requiring me to put it into a folder. I am currently using version 5.3 and i also tried adding / into the save file name. “levelname/customlevel.sav” for example. that does not work either. Does anyone have any ideas on what I can do?

Adding where? If you’re using the stock Unreal nodes, you wouldn’t include the .sav extension as they all take a SlotName.

Last I remember trying, adding a directory to the name did work just fine. Maybe you have to start it with “/”?

One caveat though, I don’t think the default enumeration of slot names looks inside subdirectories so you’d have to find (or know) the slot names yourself.

I have tried adding the / in the beginning and it keeps failing to create a save slot. In terms of where, I am still wanting to have it in save games folder, but I want to create a seperate folder inside of there so i can upload that folder into steam workshop.

If you were using blueprint to implement this, you can try implementing it in C++. C++ would give you more control on what you want to save, where you want to save etc. At least for me I would implement stuff related to saving in C++.

I never did find a solution for this, but I found a way to upload a workshop item with a .sav file. Now I just need to figure out how to load a sav file from a directory. I tell it’s directory and the file name into the “does save game exist”, it returns false.

C++ custom load / save functions - no other way to do this with default Unreal load/save functions.

I remember they were practically the same function as the unreal default ones. Changed the path or something.

How can I take a .sav I have from a different location and use it then?

You can always manually copy the file from one location on your computer to the SaveGame directory that is easily supported by the API.