How to add sail to Boat?

I’ve tried over the week to make two type’s of sailing boats in UE 5.4.

One is a character mesh with a skeletal mesh as scene. The other is a static mesh actor which I prefer to use due to its handling and playability.

But Doesn’t seem what I do I can’t have animations playing on the skeletal mesh (Sails, Rudder, Bilge Door) without them causing problems or not working properly.

I have set up a seperate IMC_Context for sailing controls, I have made 1D blend spaces for move forward and steer boat. I have also made a 2D blend space for it but that doesn’t work either. Both just move outside of the Scene (Static Mesh) because as soon as I add collision to the skeletal mesh Sails the whole thing goes terribly… terribly wrong…

This is my set up Static Mesh Actor:




I have also made a Character BP version following a mount type Blueprint which also works but it wont Move:







If anyone can give me some advice that would be greatly appreciated!

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maybe you can try making the sails a cloth object? so they can react realistically to wind and physics?

Yeah I’ve tried that but I’m running a Macbook Pro M1 and I think there is issues with the chaos cloth assest. It’s not there even if I install the add ons/Plug ins the Create “Cloth Asset” in Physics Tab is never available. Any solutions or other suggestions. I just want the skeltal mesh (Sails/Rudder and Bilge door to follow the direction of the boat movement. If they play the separate blend spaces in relation to the Boat inputs then it should work was my thought. But I can’t get it happening.