I’ve tried over the week to make two type’s of sailing boats in UE 5.4.
One is a character mesh with a skeletal mesh as scene. The other is a static mesh actor which I prefer to use due to its handling and playability.
But Doesn’t seem what I do I can’t have animations playing on the skeletal mesh (Sails, Rudder, Bilge Door) without them causing problems or not working properly.
I have set up a seperate IMC_Context for sailing controls, I have made 1D blend spaces for move forward and steer boat. I have also made a 2D blend space for it but that doesn’t work either. Both just move outside of the Scene (Static Mesh) because as soon as I add collision to the skeletal mesh Sails the whole thing goes terribly… terribly wrong…
This is my set up Static Mesh Actor:
I have also made a Character BP version following a mount type Blueprint which also works but it wont Move:
If anyone can give me some advice that would be greatly appreciated!