How to add relative(local) impulse force in blueprints

I want to create plane physics using force but when I impulse force to physics body it always apply to world axis, so how to add force or add impulse to relative coordinates using blueprints.

Use the Transform direction node. In the “T” input pin, link the transform of your mesh/object or whatever, in the direction, link your Torque vector (which is the force you want to apply on each axis. The OUTPUT will give you a relative torque vector :wink:

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can you show in the blueprint(snapshot of blueprint) I am unable to get that.

Hi ,

In the image below is the nodes he is talking about:

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Thank You!!! Its working :slight_smile:

Can somebody show me a bluprint to do the same but using physics not transforms ? Am having issues getting things to work properly using add Torque/ add force and can’t find any example blueprints ?

Big thanks Phoenix,

This is how it looked at the end when I got it working.

  • Sinestrus
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Perfect!

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Transform Direction helped me a lot where nothing else was. Thanks man!

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its what i exactly looking for thanks mate