zeOrb
(zeOrb)
June 9, 2014, 8:38am
5
Very cool
One additional thing I did in the zen demo case: some of the islands had 2 or 3 smaller sub islands that were close by connected by some vines and part of the same mesh. I used the vertex red channel and painted each island on the same mesh to be a slightly different solid color value. Ie, Main island I left at 1.0, the smallest connected island 0.28, the other 0.7333, then in the vertex shader you add a bit of that vertex red color into the object position data and you can introduce sub movement within the same mesh. Just make sure there are no unpainted verts on any parts as it could make the mesh go crazy.
Oh, you made these beautiful islands? I’ve decide to make a scene with floating islands after I’ve seen yours in Zen demo!
Thanks, it’s a good idea actually, more visible variance is always better!