Hi, Friends,
I am going to add my static mesh as editor start up (not game play yet). I tied to add a plugin for my game. And I added the simple line in the function “PluginModule::StartupModule()” to do that: “GEditor->GetWorld()->SpawnActor(location, rotation);” But it seems crash the editor. And I tired to change the “LoadingPhase” to “PostEngineInit”. But it doesn’t work well. Could you help on that?
Thanks,
Fei