How to add physics to character equipment?

Hi, I have a uniform with some equipment attached to its belt. I want equipment on a belt to behave physically. You can see this effect at the presentation of the UE5 here: Unreal Engine 5 Revealed! | Next-Gen Real-Time Demo Running on PlayStation 5 - YouTube look at the water bag on a belt.
I want to make the same physical effect with my model. I have this briefcase hanging off character’s belt.


I tried to use physical constraint, but I am not sure this is the correct way.
Also, I use Metahuman rig and body.

Hello!

The best way to make a physics effect like that is to add a cloth simulation to the desired cloth

here is the documentation for the cloth system

And here is a tutorial on how to use cloth system on UE5

Hope this helps!

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Hi, thank you, I am going to test and report this.

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Hi Censor,

I think the technical term for this is ‘Dangly bits’ (not even joking :smiley: )

AnimDynamics seems to provide what you’re asking for!

Goodluck!

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Looks exactly what I wanted. But I just can’t find any good explanation videos or manuals about how to use them.
The UE5 mannequin AnimGraph look different from the video from manual:


And the manual itself just don’t explain how to use the node.
Or is this advanced stuff and just not for me yet? I am not familiar with animations in ue5.