Hi to all Unreal Experts,
I am a UX designer and I’m on a project creating a cinematic sequence in Unreal.
How to Add Physics and collision to the Sequencer timeline when a character interaction with a table the elements on top of the table should fall off,
In-Play mode the Physics and collision is working but in sequencer it’s not only physic I can add not the collision, I don’t know how to achieve this, experts can guide me on this.
Thank you in advance.