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How to Add Physics and collision to the Sequencer timeline.

Hi to all Unreal Experts,

I am a UX designer and I’m on a project creating a cinematic sequence in Unreal.

How to Add Physics and collision to the Sequencer timeline when a character interaction with a table the elements on top of the table should fall off,
In-Play mode the Physics and collision is working but in sequencer it’s not only physic I can add not the collision, I don’t know how to achieve this, experts can guide me on this.

Thank you in advance.