How to Add Physics and collision to the Sequencer timeline

Hi to all Unreal Experts,

I am a UX designer and I’m on a project creating a cinematic sequence in Unreal.

How to Add Physics and collision to the Sequencer timeline when a character interaction with a table the elements on top of the table should fall off,
In-Play mode the Physics and collision is working but in sequencer it’s not only physic I can add not the collision, I don’t know how to achieve this, experts can guide me on this.

Thank you in advance.

if you’re rendering with sequencer, it still uses play mode
so anything that has physics will record

I am interesting with that subject too. Can you explain more or can you share a tutorial or something if you have any? Thank you.

I have a sequence with collision, but the floor moves and the player falls through the floor. Does anybody have a work around