I am a C++ programmer and unfamilar with blueprint. I am following this instruction to modify blueprint of metahuman
Apply Live Link Preset to MetaHuman Blueprint
The Live Link Preset can then be applied to a client in the
BeginPlayevent of the MetaHuman Blueprint. Create aLive Link Presetvariable in the Blueprint and pass that to theApply to Clientnode
Here is my blueprint
Where can i add the Apply to Client node? I cannot find it in context menu? How to pass a variable in blueprint?
Unreal Engine v5.3.2
Audio2Face v2023.2.0
