I am a C++ programmer and unfamilar with blueprint. I am following this instruction to modify blueprint of metahuman
Apply Live Link Preset to MetaHuman Blueprint
The Live Link Preset can then be applied to a client in the
BeginPlay
event of the MetaHuman Blueprint. Create aLive Link Preset
variable in the Blueprint and pass that to theApply to Client
node
Here is my blueprint
Where can i add the Apply to Client
node? I cannot find it in context menu? How to pass a variable in blueprint?
Unreal Engine v5.3.2
Audio2Face v2023.2.0