I’m having a a hard time as a noobie on this UE5.6 that’s very complicated for me, It took me a long time to learn GAEA and add open world things but I’m stuck at this where I downloaded assets from FAB Quixel scans and it has material instances on it’s own, great stuff.
But How do I add a new texture to this project from content browser to paint terrain with the new texture I downloaded, searching on browser kept on my rabbit hole loops which no one gave me an answer.
You have to create a landscape layers material. There are plenty of really easy tutorials on this if you Google it. From there select the landscape, assign said material. Then when in the landscape paint tool, you’ll have to save layer data, there’s a little plus icon I think it is, next to each layer texture, click it, select weight blend(normal) then save asset. From there you’ll be painting
Buddy this didn’t answer my question, those easy tutorials you are talking about to google I spent 1 whole week spamming different lines of words trying to find what I just asked but there is no answer.
I’m using MWlandscape Island for example to place the texture on all map so I don’t have to do the whole map manually, I just wanted to add more textures that I downloaded so I can paint in small spots with different texture, I googled enough where I cannot get the answer where do I add the new texture how to I add new texture to the landscape so I can start painting, it doesn’t give me an option
I know it shows in the left side where I dragged the texture to show an example in the picture if I used other textures to create world, but I CANNOT add a NEW TEXTURE to the landscape so I can start painting, I have no clue how to do it… I googled enough if someone knows what I’m asking or doesn’t have an understanding of what I’m asking please let me know, I can clarify more in Drawings.
Great stuff, I thought this forums is alive and could help me not even the Developer Assistant or AI or GOOGLE search or this forum is able to help me where I NEED
The rough answer (been a while) is that you create a layer material, and in that material, you effectively add all the separate materials you want to use in your landscape. Once that is setup you can then paint on your landscape swapping between the materials within your layers material.
I currently have the MWLandscape filled in with it’s own texture, There is no option to view or add layers there to use it, how do I progress on this ? … so it’s like you have to open the blueprint for that texture and add all the textures inside of that, you are telling me there is no option to add a layer on paint and just drag and drop the new texture and start painting.
You have to add the new texture as a different layer in the Master Material for the Landscape.
In the video I shared, at 1:14 he adds a LandscapeLayerBlend node. And proceeds to create 2 layers. You need to create a Third Layer for your new Texture
Then repeat the steps at 2:16 to create another MakeMaterialAttribute Node and connect the new textures similarly to the video. then connect the MakeMaterialAttribute node you just created to the new Layer you added to the LandscapeLayerBlend node