How to Add Multiple Capsule Collisions to Player?

I’m trying to get my player to collide with destructible meshes and their debris. For some reason in order for him to collide with the debris and not be launched out of the world I have to set the capsule collisions response to channel “Destructible” to “Ignore”. That fixes the launching him out of the world issue but now is preventing him from colliding with the destructible meshes until they’re destroyed. Is there any way to add another capsule collision that will affect his movement and prevent him from walking through them?

If the destructible mesh isn’t used in any way other than to have a cool destruction scene for the player, I recommend just turning off destructible mesh collision on the player so it doesn’t interact with you.