How to add more options to edit mesh in blueprint?

Hi everyone. I have this blueprint to change the color of walls. But I also want to change color of upper and lower parts (it uses different example of the same texture) But there is only one Construction Script node,how can I add more options to edit mesh?I also want to change texture of each mesh to be unique.Is it possible?

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You just hook the next node here, am I missing the point?

Yes, I tried it, and for wall it works good but when I change color of upper and lower parts it’s changing the color of wall as well( on photo wall color is green but actual color is purple). I think it’s because target for Part color is full mesh,am I right?

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I think it depends how you have used the custom data parameter in the material.

Could you explain what you mean?Sorry for stupid questions,I am novice in UE

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Can you show how you’re using the parameter in the material?


Yes, thanks for waiting. The same thing for Part_Color, but its index is 1

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If you use a 4 channel parameter ( 0-3 + alpha ) for the first color, your index for the second parameter has to start at 5 :slight_smile:

Exactly! I completely forgot about another indexes.Thanks a lot!

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May I ask one more question? I added an option to change BaseColor texture of my wall, is it possible to automatically change Normal and ORM maps of this texture when I change BaseColor? Thank you again.

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I guess you could with a lot of lerp or IF nodes, but it’s a really long way around. It’s much easier to just use traditional material instances :slight_smile:

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