Hi everyone. I have this blueprint to change the color of walls. But I also want to change color of upper and lower parts (it uses different example of the same texture) But there is only one Construction Script node,how can I add more options to edit mesh?I also want to change texture of each mesh to be unique.Is it possible?
Yes, I tried it, and for wall it works good but when I change color of upper and lower parts it’s changing the color of wall as well( on photo wall color is green but actual color is purple). I think it’s because target for Part color is full mesh,am I right?
I think it depends how you have used the custom data parameter in the material.
Could you explain what you mean?Sorry for stupid questions,I am novice in UE
Can you show how you’re using the parameter in the material?
If you use a 4 channel parameter ( 0-3 + alpha ) for the first color, your index for the second parameter has to start at 5
Exactly! I completely forgot about another indexes.Thanks a lot!
May I ask one more question? I added an option to change BaseColor texture of my wall, is it possible to automatically change Normal and ORM maps of this texture when I change BaseColor? Thank you again.
I guess you could with a lot of lerp or IF nodes, but it’s a really long way around. It’s much easier to just use traditional material instances
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.