Hey,
My name is . So me and my colleagues decided to make a horror game in UE4 during our holidays and we encountered the problem of adding missions into the game. We looked it up on the web but couldn’t find anything. We are quite newbies to UE4 blueprints and know almost to zero on C++ coding. So the only way we can make missions is by blueprints (or some external plugin/software). Can any one of you tech geniuses help us out on this. Like what node to use, how to program etc…
Our game is 3rd person and we want that the game should save after completing a certain mission. Our missions won’t be that complex so any help for basic programming would be highly appreciated. Thanks in advance.
Also would love if you provide some pics.
Regards
The so tech geniuses seem busy, so let me try and add some confusion…
You have to learn programming principles to be able to understand and be self-sufficient in blueprint/C++,C#, etc codes.
I would place EVERY SINGLE ONE of blueprints available and get familiar with what each of them can do (and find out which are the most used/important ones to build gameplay); and for each one I would open the Search page on the online docs and look for more details on the blueprint.
Hopefully EpicGames will someday add to the online docs an example graph for usage of each blueprint the engine has and help you build your ‘programmer mind’ faster. (this is #1 reason why new coders go to Unity instead of UE4, Unity has code examples on almost every doc page)
Still, if you want to really learn programming, you have to lurk the internet for the basics, OOP and etc; you will never learn proper programming sitting on game engines.
Also, for a first game ever, 3D is too complicated; 2D will be hard enough.