I am using FFileHelper::SaveArrayToFile()
to save .jpg image from my game. How can I add a metadata to the saving file (I want to set information about Camera)?
What about creating your own UDataAsset
that holds a reference to the tetxure and the metadata you need? You could also just save a `` file with the same name as your jpg
with the data you need (this would work in runtime too).
I think he specifically means JPEG’s EXIF meta data which stores stuff like camera specs and geolocation etc., i don’t see any reference of that in UE4 source code.