How to add material from megascans to level landscape?


Just started using Unreal Engine 4.27 and I’m having a lot of issues and confusing trying to add a new third target layer to my landscape to paint some paths.

I’m using mega scans to get materials and I found a material I like (see blew) but have no idea how to convert it into a target layer.

Any help will save me alot of time :slight_smile: thank you.

I have a tutorial here that may be of some help: