how to add local socket offset to the world transform of a lerping actor ?

To make my grab process smoother I would like to ‘lerp’ the world transform of an actor with a grab socket, to the world transfer of my virtual hands. The transform ‘lerping’ itself is working fine, but I need to add the local offset of the grab socket.

No matter where I try to add this offset - the transform is lerping but the offset is far to much and the actor flickers.

The grab component has been modified to have same local transform as the grab socket. But I’m facing the same issues by using the local transform of the grab component as an offset.

I guess the issue is caused by trying to apply a local transform as an offset to a world transform.

Just solved it by adding the offset to the destination transform of the VR hands.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.