I have a 8-way blend space for my character movement and a blend space for leaning left and right. I am using the default manny UE5 Animation blueprint except the locomotion Walk/run uses the 8-way blend-space. I would like to be able to add leaning when the player turns. I have animations for leaning to the left and right I just don’t know how to use these animations in the animation blueprint.
My first thought was to use the Additive node and try adding the animations together but that gave me very weird results instead of causing leaning it exaggerated the animation.
My next thought was to blend the blend spaces the issue I ran into with that is I’m not sure how to determine the alpha. Plus it seems that my Additive Lean angle is very jittery so that makes the lean blend space very jumpy.
Would it be easier to try leaning the character using the control rig?
This is how I am getting the character’s delta angle. Basically taking the last frames rotation and subtracting from current.