I have a Metahuman key frames data define by “CTRL_expression_…” in csv file, I want to import it to create a animation. I tried to use python api to do it(but there’s no way to get animation curve data, let alone add keyframes):
animation_path = "/Script/Engine.AnimSequence'/Game/20230830_MySlate_9/myz.myz'"
animation_asset = unreal.EditorAssetLibrary.load_asset(animation_path)
animation_sequence = unreal.AnimSequence.cast(animation_asset)
can any one help?