How to add items to inventory component? (C++ or Blueprint)

You had it working here already:

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But interface functions with no return turn up to be events. Your function is called something different:

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It’s already there on the screen - Start Interact - call that.


And you’re trying to implement this:

In the menu. Double check my screenshots - this part belongs in the Inventory. It’s the inventory that stores items, right? Not a menu. And you’re dragging the blue wire on the wrong pin.