Hi
I am followig this tutorial https://docs.unrealengine.com/en-us/Programming/Tutorials/Components/3
but i do not undesrtand few things.
- Why we create custom PawnMovementComponent and inherit from UPawnMovementComponent, instead of using only UPawnMovementComponent
I already know UPawnMovementComponent not going to work, bud i dont know why. - Is it possible to add input directly to the pawn, not create component?
- If we must create evrything with pawn class, why use pawn not actor?