How to add hit animation?

So i thought to use a hit animation, which would gets triggered via interface messaging on Apply Any Damage (HitEnable, HitDisable at the Animation Graph). But would it be possible to override the default locomotion currently playing, and to blend in the hit via Blueprint, like with Play Animation? Or is there another way to register and play a hit animation?

Take a look at this series: It will teach you everything about animations. :slight_smile: -> for your case I would use a montage with the hit animation + a bool which activates the montage when the player gets hit

Thanks for pointing this out, will check it out.

I also found the Hit reaction example inside the content example package.