Hi,
How to add, get, remove… Skeleton Notifies from Blueprint (for scripting purpose = batch generated)?
I can do this with basic Anim Notifies (using the “Add Animation Notify Event” node, but I can’t figure out how to do so with Skeleton Notifies.
Some context:
Once generated by my script, I want to retrieve the Notify Events in Animation Blueprint, so I can have more freedom with my logics:
- Skeleton Notifies allow me to do so
- Animation Notifies are not exposed as Events in Animation Blueprint
And please don’t hesitate to propose an alternative methods, if you know one (I tried using Event Dispatcher Call in Animation Notifies, but impossible to understand what to connect to the “Target” pin in this context…).
Thanks ahead~