I’m trying to make a type-safe way to add a tag to an inherited actor. Here is my attempt:
It does not seem to print anything at all at the end.
I’m trying to make a type-safe way to add a tag to an inherited actor. Here is my attempt:
It does not seem to print anything at all at the end.
you dont want to just use GameplayTagContainer/Array and access via interface rather than convert to FName?
Well… I’m trying to set the gameplay tag on the object, but this sounds good too.