How to add Gameplay tags to actor by useing Blueprints?

I’m trying to make a type-safe way to add a tag to an inherited actor. Here is my attempt:

It does not seem to print anything at all at the end.

you dont want to just use GameplayTagContainer/Array and access via interface rather than convert to FName?

Well… I’m trying to set the gameplay tag on the object, but this sounds good too.