I’m trying to add controller support to a dialogue system. It works fine on keyboard, but it ignores the gamepad in the Input mapping. I tried getting it by adding facebutton down on the blueprint, but it messes up the game. It does go through te dialogue then, but when the dialog pops up it disapears and then pops up again and also skips the last line. Also is the tutorial one npc is suppose to spawn, but there are spawning a huge flock of them, something that doesn’t happen when the game is played normally.
Just how do I add gamepad controlls to go throught the dialogue fine, just like the keyboard?
I am unsure of what is going on to cause your npc to spawn so erratically. Its possible the button may be pressed many times with the button widget. While you investigate your BPs further, I found a tutorial series you may be able to extract some tips from in regards to UMG and gamepad support. The series is quite long and covers more than what you ask for but there is a lot of useful information here.
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