your animation looks good, I probably would try to use physics or force here (other issues can arise), why dont you just make the chest a BP (i know it probably is already) and then spawn the ‘ItemBP’ (in the same location as the chest) with 2 sequences in the BP, 'itemJumpingOutLeft and ItemJumpingOutRight then just change the mesh (texture) of the Item depending on what you want to spawn, then the visual effect remains constant but the spawning values are dependent on the location of the chest - best of both worlds