How to add force ignore the actor forward vector?

I am trying to move the actor using Add Force by multiplying the direction obtained by Get Unit Direction.
However, I want to remove the force on the actor’s forward vector, because I want to change the velocity in a different way.
In other words, I want to add force only to the Y and Z axes in local space. Otherwise, the forward speed will change depending on the movement of the Y and Z force strengths.
I thought I could just divide the forward vector from the Get Unit Direction, but this didn’t work.
What is the correct way to do this?

Inverse Transform Direction to local and multiply the vector by 0,1,1 → apply. Something close to :crossed_fingers: :

Aaah, this is really simple and useful! Exactly what I was looking for.
Thank you very much!

Corrected it because I keep forgetting about Normalization. :expressionless: