How to add fields array elements of grass maps?

Hi everyone,

In UE5, is there any way to add control fields to the array elements of grass maps? I’m talking specifically about the items in the screen below.

Namely, I would be very much interested in

  • controlling the vertical offset from ground (i.e. make objects more or less buried in the ground, particularly useful in the case of rocks in soft soil, where I would like to have them more buried, for example)
  • controlling the horizontal distribution (e.g. drive the distribution with a specific noise, like for example to create clumps or specific patterns, like voronoi or others).

Thanks!