Hi everyone,
In UE5, is there any way to add control fields to the array elements of grass maps? I’m talking specifically about the items in the screen below.
Namely, I would be very much interested in
- controlling the vertical offset from ground (i.e. make objects more or less buried in the ground, particularly useful in the case of rocks in soft soil, where I would like to have them more buried, for example)
- controlling the horizontal distribution (e.g. drive the distribution with a specific noise, like for example to create clumps or specific patterns, like voronoi or others).
Thanks!