I added two extra bones in my skeleton: weapon_r and shield_l, through blender.
However, I have 20 other skeletal meshes which share the same skeleton (where the new bones are already added). When adding/importing these skeletal meshes and selecting the new skeleton in the import menu, the bones are not being “activated”.
I get this message in the skeletal mesh bone view:
This bone exists only on the skeleton, but not on the current mesh.
And it also has fewer amount of bones:
The expected behavior should be this:
This bone is used by the current mesh, but has no vertices weighted against it.
And it should also have the correct amount of bones:
Any idea how I can fastly repeat this process for the other skeletal meshes which share the same skeleton, without having to manually edit them each in blender to include the new bones?
I am using unreal engine 5.1