How to add effect after an actor get destroyed by "Set Life Span"?

Hi.

Beginner here.
As stated in the title, I’m trying to add an explosion effect after the actor get destroyed by its given life span.
My code (see image) spawn the emitter immediately and adding delay after set life span is okay IF I only spawn 1 actor buy if I spam spawning it will just spawn emitter on the latest actor spawned and all previously spawned actor will just vanished without the effect.

TIA.

Override the Destroyed event in the actor being destroyed like so:

320767-screenshot-2020-11-01-112531.jpg

Or have the call dispatched to the blueprint that spawns the actor:

What a quick response!
Thank you! Problem solved.

Regards.