How to add Editor symbols for debugging on Github source engine.

Hello!

This may sound like a very trivial question, but I was curious on how to add ‘Editor symbols for debugging’ for Unreal Engine that’s NOT a binary download from the Epic Games Launcher, but downloading from Github’s engine source code (4.27+ to be specific)? Is this already included? If so, when packaging builds I never seem to get the debug symbols on packaging even when ‘Include Debug Files’ is checked in my project.

If it’s not included in the source engine from Github, where/how do I add them? I don’t see any resources to add them to my source engine.

Hello, did you find an answer ? We have to use the git version for dedicated servers but when it crashes, not knowing what happened is tricky.

It should already be included. If your source build isn’t generating debug symbols, that’s a different issue

How I fixed it :

  1. Removed my sources entirely to make it a blueprint project.
  2. Opened the project
  3. Created a new class to make it C++ again, then closed the editor.
  4. Right-clicked the .project file and generated the visual project.

Now, I can add whatever I want back. If I build the project and use it, when it crashes, I have the history.