I recently purchased kitbash3d assets and they have displacement maps included that I’d like to apply. I’ve tried adding displacement in modeling mode but that applies it to the whole static mesh whereas im trying to add it to say just the brick of a building and not every other part like glass.
Is there a way to add displacement to a texture and not an entire model?
I know in UE5 displacement is different/frustrating. Is displacement really just gone or what are workarounds?
And for KB assets, I’ve noticed getting close to them you can see some lack in quality, is that normal for kitbash or do you mean because there is no displacement they lack quality?
As far as I know, Epic has not actually specified that. But I’m sure you can see that completely changing the way the rendering system works, is going to have some knock on effects.