How to add different attenuation settings within Metasounds?

Hey!
in UE5 and metasounds I’d like to know if there’s a way to add different attenuation settings within a Metasound?
For example we have 3p firing sounds.
Some of the sound layers like Close, Mid and Far I’d like to add a layer with 2D stereo sounds/tails.
But the initial shots I’d like to be 3d positional. Although even if I would get a sound within a Metasound to only play non-spatialized I’d also like to setup the falloff distance values.
I’ll show an example in our Metasound for a 3p auto firing weapon.