Hello! I am using a live camera feed into UE4 and overlaying it (chroma keyed) onto a spectator Scene Capture Component 2D. It looks great and the VR player is overlayed into the game, but there is a delay with the live camera feed into UE4, the camera footage of the player lags behind the game. I want to delay the Scene Capture Component 2D to match the camera delay so that everything is perfectly in sync.
How could I accomplish this?