I got some death animations from the asset store, and I want to apply the Death_Hit Dazed one to my Third-Person character. How to I get it to work so that way, when my character runs out of health the animation plays?
You can use the Play Animation Node to play the animation
i will give you bp screenshot if you cant understand.
Try using the one that works for you. i think you need to use the mesh one. the one with the mesh written in parenthesis just assigns the target your character mesh. use the mesh one first.
Okay. I tried it and it didn’t work. The character still just disappears when he runs out of health. T
his is the blueprint I have. It starts with Event Tick, BTW.
I search for the node and I get “Play Animation (Mesh). Is that what I use?
Nevermind, I turned off context sensitive. And I got one without the parentheses Mesh.
Obviously the character is going to disappear since you are using destroy actor. After the branch use a do once node and then use the animation node after the animation put a delay and then destroy actor.
Branch True → Do Once → play animation → delay node with like 1-2 sec of delay → destroy actor