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How to add custom console cmd and read its value in BP ?

Is it possible to have custom console cmd and read the value of it in BP ?

I’d like to be able to tweak certain variables without a need in changing it in BP directly and re-cooking / re-deploying the project.

Thanks

Found this https://wiki.unrealengine.com/Solus_C%2B%2B_Tutorials#How_to_Make_Custom_BP-Defined_Console_Commands but C++ ?! Isn’t there a way to do it all via BP only ?

If you google “unreal blueprint console command” you will find this How to create custom console command in blueprint? - UE4 AnswerHub

Summarized, you can run a Custom Event from the level blueprint from the console with:
ce MyCustomEvent

Aye, thanks.

What if I need to pass some parameters (string or float or bool) into my MyCustomEvent ? Is it possible?

Thanks