How to add custom console cmd and read its value in BP ?

Is it possible to have custom console cmd and read the value of it in BP ?

I’d like to be able to tweak certain variables without a need in changing it in BP directly and re-cooking / re-deploying the project.

Thanks

Found this A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine Forums but C++ ?! Isn’t there a way to do it all via BP only ?

If you google “unreal blueprint console command” you will find this How to create custom console command in blueprint? - Blueprint - Unreal Engine Forums

Summarized, you can run a Custom Event from the level blueprint from the console with:
ce MyCustomEvent

Aye, thanks.

What if I need to pass some parameters (string or float or bool) into my MyCustomEvent ? Is it possible?

Thanks