How to add control points through a blueprint in a landscape spline mesh

I am working on building a road system in unreal world using the data got from a shape file through a csv. And currently I have done approaches like adding spline mesh component between the given points. But there is an issue as the mesh is disconnected between each points and it is not drawing as a continuous splines. I went through landscape spline also but it does not have an option to add the points externaly , from the blueprint. How can i do that

I believe you can achieve everything you want by watching the video:

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These nodes will probably help.

If you need a detailed breakdown of how to make a spline mesh go from point to point at the beginning of the game I can design that sort of code for you tomorrow.

Thanks a lot for the information. Actually I went through the above video before do this. And This is the way I do. And the bug was the road was not interconnected.

The shape ois correct and the data had read through the file. Do you have an any idea. Thanks a lot.

Also I did not get any way to add point for a landscape spline

You might be spawning new splines/spline_meshes on every point, try only spawning it one time, and extrude new points from the original spline if it’s possible.

The blueprint picture resolution is too small.

Thanks a lot for your information and sorry about the blueprint