How to add content of a GameFeature Plugin to specific chunks

Hi there,

I’m quite familiar with the setup of Chunking for my game. I’ve configured everything required to assign the content of specific folders in the /Content folder of my core project as well as for some of my content that is provided via content plugins.

However, if I try to do the same for my GameFeaturePlugins this does not work at all.

I’ve tried to add a PrimaryAssetLabel to the PLugin folder as usual and mention this plugin folder to be used to look for thoses labels by the AssetManager in the project settings. However, doing so kinda breaks the GameFeature Plugin not beeing recognized or packaged at all.

Each GameFeaturePlugin comes with its own GameFeature-AssetLabel to also configure rules for chunking. However, those does not seem to apply either as the content is never assigned to a different chunk.

Does someone have experience in this regard and can help me out how to configure my project so that I can add the contents of my GameFeaturePlugins to specific Chunks?

Thanks in Advance.

The primary asset label in game feature plugins is picked up if you add the game feature plugin root path to the directories in the Primary Asset Rule for PrimaryAssetLabels in the AssetManager Project Settings.

It is even easier to add that rule to the game feature data itself: